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3D Artist - Vehicles Team
About the role
The 3D Artist - Vehicles Team role is based in India and is a remote contract position. You will create highly detailed, optimized, and game-ready vehicle and aircraft assets for immersive simulation environments, transforming photographs, videos, and technical documentation into accurate 3D models. Day-to-day work spans modeling, texturing, rigging, animation, real-time optimization, and asset integration, collaborating with artists and developers to bring complex mechanical systems to life.
What you’ll do
- Create detailed, accurate, and optimized 3D models of aircraft, vehicles, and their components using photographs, videos, technical documentation, and other reference materials.
- Develop high-quality textures and materials using industry-standard tools and established texturing workflows.
- Rig and animate complex mechanical systems and moving components, including landing gear, control surfaces, doors, and similar assemblies.
- Optimize assets for real-time performance while maintaining a high level of visual quality, including creating appropriate levels of detail (LODs) and efficient UV layouts.
- Collaborate with artists and developers to identify and resolve issues related to asset integration, export processes, and 3D pipelines.
- Follow established production workflows, naming conventions, technical standards, and asset requirements to ensure consistency across projects.
- Translate complex real-world structures into accurate digital assets while balancing technical constraints with artistic quality.
- Contribute to troubleshooting and continuous improvements across modeling, texturing, rigging, and export workflows.
What you’ll bring
- Professional proficiency in Autodesk 3ds Max for 3D modeling and asset creation.
- Strong understanding of 3D modeling and texturing techniques with excellent attention to proportions, shapes, materials, and fine details.
- Basic knowledge of rigging and animation principles, particularly for complex mechanical components.
- Familiarity with real-time asset optimization techniques, including LOD creation, UV optimization, and performance-conscious modeling.
- Experience working from diverse reference materials and the ability to accurately recreate complex real-world structures.
- Strong problem-solving skills and the ability to work independently while managing priorities and meeting project requirements.
- Good written and verbal English communication skills, with the ability to collaborate effectively within a multidisciplinary team.
- Proficiency with Adobe Photoshop, Substance 3D Painter, or comparable tools used in professional texturing workflows.
Nice to have
- Previous experience creating high-quality aircraft or vehicle models is highly desirable.
- Personal interest in aviation, flight simulation, gaming, or related areas is a plus.
- Experience with the Microsoft Flight Simulator SDK and DevTools is an advantage.
- Knowledge of Microsoft Flight Simulator-specific rigging, exporting, integration, and troubleshooting workflows is preferred.
Skills
Benefits
- Competitive salary.
- Exposure to complex real-time 3D production workflows and technologies.
- Opportunities for continuous learning and professional development.