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3D Artist - Vehicles Team

India Contract Remote

About the role

The 3D Artist - Vehicles Team role is based in India and is a remote contract position. You will create highly detailed, optimized, and game-ready vehicle and aircraft assets for immersive simulation environments, transforming photographs, videos, and technical documentation into accurate 3D models. Day-to-day work spans modeling, texturing, rigging, animation, real-time optimization, and asset integration, collaborating with artists and developers to bring complex mechanical systems to life.

What you’ll do

  • Create detailed, accurate, and optimized 3D models of aircraft, vehicles, and their components using photographs, videos, technical documentation, and other reference materials.
  • Develop high-quality textures and materials using industry-standard tools and established texturing workflows.
  • Rig and animate complex mechanical systems and moving components, including landing gear, control surfaces, doors, and similar assemblies.
  • Optimize assets for real-time performance while maintaining a high level of visual quality, including creating appropriate levels of detail (LODs) and efficient UV layouts.
  • Collaborate with artists and developers to identify and resolve issues related to asset integration, export processes, and 3D pipelines.
  • Follow established production workflows, naming conventions, technical standards, and asset requirements to ensure consistency across projects.
  • Translate complex real-world structures into accurate digital assets while balancing technical constraints with artistic quality.
  • Contribute to troubleshooting and continuous improvements across modeling, texturing, rigging, and export workflows.

What you’ll bring

  • Professional proficiency in Autodesk 3ds Max for 3D modeling and asset creation.
  • Strong understanding of 3D modeling and texturing techniques with excellent attention to proportions, shapes, materials, and fine details.
  • Basic knowledge of rigging and animation principles, particularly for complex mechanical components.
  • Familiarity with real-time asset optimization techniques, including LOD creation, UV optimization, and performance-conscious modeling.
  • Experience working from diverse reference materials and the ability to accurately recreate complex real-world structures.
  • Strong problem-solving skills and the ability to work independently while managing priorities and meeting project requirements.
  • Good written and verbal English communication skills, with the ability to collaborate effectively within a multidisciplinary team.
  • Proficiency with Adobe Photoshop, Substance 3D Painter, or comparable tools used in professional texturing workflows.

Nice to have

  • Previous experience creating high-quality aircraft or vehicle models is highly desirable.
  • Personal interest in aviation, flight simulation, gaming, or related areas is a plus.
  • Experience with the Microsoft Flight Simulator SDK and DevTools is an advantage.
  • Knowledge of Microsoft Flight Simulator-specific rigging, exporting, integration, and troubleshooting workflows is preferred.

Skills

Autodesk 3ds Max3D modelingTexturingRiggingAnimationReal-time asset optimizationLOD creationUV optimization

Benefits

  • Competitive salary.
  • Exposure to complex real-time 3D production workflows and technologies.
  • Opportunities for continuous learning and professional development.