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Senior 3D Generalist
About the role
Zynga is seeking a Senior 3D Generalist to join the team that brings one of its beloved games to life, focusing on creating beautiful slots in a fast-moving, supportive environment. The role involves driving 3D asset production across environments, props, characters, and UI, owning the end-to-end 3D pipeline from modeling to animation, and integrating assets into Unity. Based in Bengaluru, India, the generalist collaborates with designers, UX, concept artists, animators, producers, and engineers to deliver optimal game content.
What you’ll do
- Driving 3D asset production across a diverse range of types, including environments, props, character models, and UI elements
- Owning the 3D pipeline from end-to-end, including modeling, texturing, rigging, and keyframe animation
- Integrating assets smoothly into Unity, ensuring optimal setup of prefabs, materials, and animations
- Adapting to evolving technologies, including AI and procedural generation tools, and integrating new workflows effectively
- Partnering closely with Art and Design teams to craft fun, engaging player experiences, occasionally leveraging basic 2D art skills for concepting or UI adjustments
- Managing priorities effectively while staying organized, agile, and maintaining asset optimization for mobile performance in a fast-paced environment
- Clearly articulating, presenting, and defending design and technical art decisions to cross-functional stakeholders
What you’ll bring
- 5-8 years of experience in game art with a heavy focus on 3D art generation and production pipelines
- Expert knowledge of Maya and Unity (or equivalent 3D/engine packages) with a proven track record of shipping mobile or web games
- Strong 3D animation skills including rigging and a solid grasp of weight, timing, and overlapping action
- Strong portfolio demonstrating versatility, creativity, and clean topology, including efficient optimization of 3D models (low-poly modeling, texture baking)
- Solid understanding of art fundamentals including composition, color theory, lighting, and rendering styles across both 3D and 2D spaces
- Supporting 2D art skills with the ability to handle basic texturing, UI tweaks, or initial concept sketching
- Portfolio must be included in the application